H-Game 1524: SiNiSistar2 v1.7.0

SCREENSHOTS

Version: 1.7.0

[PLEASE KEEP IN MIND THAT THE GAME IS NOT COMPLETED YET]

Overview of “SiNiSistar2 (tentative)” Operation Ver1
The “Operation Confirmation Version ver1” is literally a test ROOM whose main purpose is to confirm the operation.
Please understand that depending on the PC environment,
there is a possibility that problems such as slow behavior may occur.
The contents that can be played mainly include the following.

Play the test area using the main character Leelia
Battles with zombies and the performance of being hit by zombies
Voice and sound effects (no background music)
Only “arrow magic” can be used.
Costume damage causes the costume to be damaged.
Tights can be changed from temporary menu (Esc) to costume without tights.
Costumes can be added or modified by storing images in the prescribed manner.

By the way, if you are hit by a zombie, you will be eaten, so please be careful if you do not like such scenes after all this time.
Please note that the game will not be over due to the zombie’s “stomach acid attack.
The game was created for testing purposes and may be adjusted or changed in the future.

Changelog

v1.7.0:

N/A

v1.6.2:

[Gallery Screen]
This time, you can go to the gallery screen by talking to Hanya on the left at the base.

The gallery basically registers enemies that you have fought, and you can view texts, animations, and game over scenes about those enemies.

Enemies that don’t have their own hit animations (such as crucified zombies) will not play animations in the gallery.

[Bonus]
Since it’s Christmas this time, I added the Ajin (S) game over scene as a bonus to the gallery.

[Map Screen]
The map on the menu screen now works.

Areas you’ve been to are displayed, and entrances and exits you haven’t been through are marked with a yellow icon.

There are no save points yet, so there are no fast travel features yet.

[Move front/back area]
Implemented what you do when entering a door with a side scrolling action.

Most of the areas that can be operated now are outdoors, so it may be difficult to see where you can go to the back/steps, but if the player is in that area, the button guide will be displayed. I hope you can use it as a landmark.

[Resurrection of Enenut]
In the process of adding new features, we have fixed various behaviors related to the enemy “Enenut” that did not work well, and now you can fight again from this version.

[Add BGM]
BGM playback and control functions are implemented, and songs on the road and boss songs are included.
The BGM of this work is also composed by engineer Mii-kun.

The song itself may change and adjust in the future.

[Supplementary information]
・The developer function (Dev Mode) of the gallery screen is being blocked
・It may take some time to start the ROM for the first time.
・BGM may not sound under certain conditions
・Some unintended SE behavior
・Fixing a bug in the judgment of small Enenuto
・The camera may behave unexpectedly.
・”Audio” and “Video” functions on the setting screen are currently blocked
・Some parts are not translated
・Capacity is getting bigger
・Unintended behavior may occur when processing fails (occurs on laptops that are not high-spec)

v1.6.0:

More Info

v1.5.1:

  • *Player may disappear when being grabbed by Enenut and attacked by tentacles at the same time.
  • You may be able to hit continuously with a single attack.
  • When you are hit by a small enenut, the game over scene does not occur even if the conditions are met.
  • The small Enenuto that is placed first when continuing a boss battle is activated.
  • Tentacles do not stop even after defeating Enenuto Mother
  • If you forcibly quit the game at a specific timing and then restart the game, the game will start with the status ailment remaining at that time.
  • If you enter the boss start area to the left, you will start walking in the opposite direction to the specified position and you will not be able to progress.
  • The camera shake gets stronger every time you cross the scene
  • Attack judgment remains when bowing

3/29 14:00 Update
Fixed a bug in Mac version

4/9 12:45 update
Fixed all character behavior

4/24 17:25 Update
Character behavior correction
Area 2 added, enemy “Enenuto” test placement
The current version is “ver1.4” .

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