Version: 1.0.1
Future Fragments is an adults-only, modern take on a platformer. Mix-match abilities and powers, explore levels that each feature unique mechanics and discover a branching storyline with over a hundred optional story and sex scenes.
If you want to survive, you’ll need to defy destiny with the power of the Future Fragments.
In the year 1000 AD, your king, the strongest sorcerer in the land, has failed to defend against an enemy alliance formed specifically to crush your kingdom.
As a last-ditch effort, he opened a portal to the year 3000 AD, where the fragments of a powerful weapon lay dormant. The kingβs orders were simple: get the fragments and return home safely. The magician who brings back the most fragments will become the kingβs right hand woman, with all the power that brings.
Immediately after traveling to the future though, you’re faced with “The World Organization for Regulation of the Masses” (WORM), the global power that’s outlawed sex to increase productivity.
Thus, the people from this era are very, VERY desperate for sex…
GENRE-BENDING ACTION GAMEPLAY
Each level has its own unique mechanics and bosses with multiple attacks and phases. Unlock their abilities and powers, mix-match them with a large variety of powerups, and use them to navigate expansive levels to defeat a range of different enemies.
A FUTURE DESPERATE FOR SEX
This is a desolate future where sex and relationships are deeply ingrained in its story. Experience over 100 hand-animated sex scenes with enemies, rewarded not only on loss, but also on exploration and winning!
A BRANCHING STORYLINE WITH CHOICES THAT MATTER
With optional cutscenes where your choices matter and a morality system that shapes your characterβs personality, it all adds up to multiple completely unique endings to discover. Curious for more? Find databanks to learn even more about the story of Future Fragments.
PROFESSIONAL VOICEWORK, SOUNDTRACK, AND MORE
Includes many, many hours of professional English voicework across many, many NPCs as well as an hours-long soundtrack, plus numerous quality of life options including fully remappable controls.
Changelog
v1.0.1
Core Functionality:
- Added small grace period where you are unable to shoot directly after finishing a cutscene (to prevent accidentally shooting the friendly NPC you just talked with)
- Added quality of life feature where holding down X will let you skip past dialogue super quickly (so you don’t have to mash X if you get stuck in a cutscene you just want to skip)
- Made the game window freely resizable
- Changed built-in screenshot functionality key to F11 for Steam build to avoid conflicting with Steam’s screenshot function on F12
Save Slots:
- Fixed bug where starting a new game would immediately overwrite the AUTO-SAVE slot
- Fixed bug where Save Slot #9 specifically would not load correctly
- Temporarily disabled Save Slot screenshot thumbnails due to them potentially causing issues on some systems when saving (reports of game freezing after saving)
- Potentially Fixed bug where manually saving on the savepad would disable the “back”/”jump” button when playing with a controller
Golden Databanks:
- Fixed bug where Gold Databanks would sometimes keep displaying as not collected (flashing) on the Mega Map, even after being collected
- Fixed bug where the second Golden Databank on the Ice Level could leave the screen permanently white if you exited out of the databank at a specific point
Fire Level:
- Changed P2M3 in the Volcanic Mines to avoid people getting stuck on the fan there
Ice Level:
- Fixed issue where it was possible for a laser puzzle to save the wrong solution, potentially making further progress impossible
- Fixed issue with snowball on ledge in P1M2 not always triggering
- Fixed interactions and dialogue choices with Filadelfo V in P1M2
- Fixed wrong name shown during Celodst Emperor defeat
- Fixed ????? graphics during Wraith cutscene in P1M4
- Fixed ????? name during Spartacus cutscene in P1M5
- Fixed ????? name during return to Save Pad scenes
Electric Level:
- Added Abandoned Bot Cutscene in P6M5 (missing voice for now)
- Added ????? Cutscene before the level
- Added ????? Cutscene when entering the level
- Fixed issue where the 10th powerup on this level was not obtainable
- Fixed Veteran Grunt dialogue and audio mismatch in P5M2
- Fixed Faye scene in P2M2 considering you to have ignored her in P3M3, even after you’ve talked to her in P3M3
- Removed bugged scene in P6M5
Earth Level:
- Fixed issue with Ice Charged Shot not interacting correctly with the moving earth platforms
- Removed dev text in P5M4
- Removed Vie appearance and unneeded “spawn scene” after defeating Mainframe
The End Level:
- Added Realm Portal icons to the Mega Map to help with navigating around The End level
- Added small placeholder line to WREN battle so players know what to do there, until full scene is added
- Fixed bug where sometimes it was possible to collect all 9 Fragments, but it was still not possible to progress past “The Great Leap”.
- Fixed bug where Vie would follow you into The End level even if you had not collected all the Fragments, which made it impossible to get the “Bad” ending.
- Fixed bug where Health Orbs could only be picked up in the “Real” world/realm
- Fixed Mega Map rendering issue on The End level where movable tiles would be rendered on top of the map highlighting, rather than below the highlighting as intended
- Implemented missing achievement “Find and use all four Save Pads in this level.”
- Implemented missing achievement “Beat all 8 forms of enemies at least once.”
- Renamed level from outdated “Brane Maze” name to correctly be called “The End/Catacombs” on all in-game menus
- Changed rooms 18 and 19 to link together to allow for smoother travel around map
Multiple Levels:
- Added Timer-based help Cutscenes for all four In-Between Modules (missing voice for now)
- Temporarily removed Faye Nodes in Uncharted Wildwoods and The End until next patch
Final Boss area:
- Added unique music track for the “Bad” ending.
- Added small set of placeholder lines during Phase 2.5 intermission so Vie can clarify context of what’s going on until we get finalized text in there
- Fixed bug where the final boss fight could crash midway through on systems that can’t run shaders
- Fixed bug where the final boss fight would display the incorrect keybinding for certain prompts
- Fixed bug where there were two Talias on screen at once during a cutscene sequence near the end of the game
- Fixed bug in the Lab where a portal would be rendered partially below the large background prop
- Removed all other placeholder text during True Final Boss Fight
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