H-Game 693: Subverse v0.6.0
Published · Updated
Developer: Studio FOW
Version: 0.6.0
To play the game, run “SmartSteamLoader_x64”
A sexy new sci-fi parody where you command your own starship filled with the hottest babes in the galaxy, who are ready to bring your fantasies to life in fully animated love scenes!
Fully 3D-animated, explicit s3x scenes hand-crafted by a team of degenerate neckbeards. Please be warned that a standing crew of gorgeous women are ready to bring your fetishes to life, and that all scenes are accompanied by pleasure-filled lewd moans performed by highly talented voice actresses.
There is also cuddling in this game. If such lewd acts are offensive to you then you should avoid installing this game at all costs. Seriously, don’t do it.
FEATURES LIST
- No Pay2Win, no Gacha, no Lootboxes and no daily logins. Get rewarded for winning, not for losing
- Spend your rewards on unlocking diverse s3x scenes, including certain premium ones with the ability to control speed and the moment of climax
- An ensemble of waifus to join your crew, all fully voice-acted by an all-star cast of adult voiceover talent
- Powered by the latest Unreal Engine 4 tech, this is Studio FOW like you’ve never seen them before! Beautifully rendered babes and the trademark cinematic quality has been given the next-gen treatment
- Cutscenes and animated models drive the narrative forward
- Fight in space with high-octane SHMUP missions, or planetside with tactical turn based combat
- A pulsating 35+ track OST with chillstep, trap and synthwave tunes
- Upgrade your ship and waifu’s combat abilities
Full Changelog: https://store.steampowered.com/news/app/1034140?updates=true
v0.6.0:
NEW WAIFU – FORTUNE
The enigmatic Fortune reveals herself to the crew of the Mary Celeste at long last! Join Fortune as you try to complete the most high-stakes mission yet!
NEW FORTUNE NSFW SCENES
The Fortune update comes with 22 new Pandora scenes for the young hacker. She is also available in Gallery mode!
NEW NEBULA – GRIFFIN
All of the Griffin nebula is now accessible for exploration including the Solar colony systems. Discover more about the history of humanity in this harsh galaxy.
NEW MANTICS – ITCHY & CICALO
Two additional mantics have been added for players to discover and recruit to the team. Itchy is an insect-like assassin while Cicalo is the latest in hybrid organic/machine technology.
NEW FACTION – THE REQUITAL
General Blythe has finally moved her pieces on the galactic board which can only mean one thing: It’s time to face off against the Requital! Take on this biomechanical terrorist organization in both grid and space combat and pit your tactical wiles against the General.
NEW SIDEQUESTS
Help even more wacky characters in the Griffin nebula with various sidequests.
NEW ONBOARD DIALOGUES
All your crewmates have new dialogue onboard the ship to reflect the major happenings in this chapter’s story.
Tweaks and Improvements
- Optimizations made to dialogue sections by reducing how frequently the game checked for a codex drop (most problematic when fast-forwarding or skipping a dialogue sequence).
- Optimizations to PANDORA scenes.
- The PANDORA cards scroll-box now resets to the top when switching between characters.
- Reduced emissive brightness on Scoundrel faction ships in Space Combat.
- Improvements to DEVA mode logic and balance.
- Grid combat balancing changes.
- Health packs now scale with selected character progression in Grid Combat.
- Updated Rekall’s ability “Synaptic Strike” description to inform the player that the effect is dependent on proximity to the player.
- Imperium unit Golem now has the mechanical trait.
- Scoundrel unit Artillery Drone now has the mechanical trait.
- Reduced blank space on Trophy UI within Captain’s Quarters aboard the Mary Celeste.
- Removed text stating “Right click to see details” during the date selection screen. Currently no details are available.
- Gallery physics improvements.
Bug Fixes
- Fixed issue where pausing the game and resuming during Sova’s drinking minigame would make the mouse cursor disappear.
- Fixed issue when waifu’s were in DEVA mode, they could not interact with health pickups.
- Fixed issue where characters in the DEVA cocoon were vulnerable to knockback when they shouldn’t, causing them to be placed on the next tile invisible in Grid Combat.
- Reduced or eliminated fatal crashes when skipping or fast-forwarding during dialogue sequences.
- Fixed issue where the Anti-Stun passive did not display on the character info panel in Grid Combat.
- Fixed visual bug where Lamarse’s drool was rendered during the character placement phase in Grid Combat.
- Fixed issue where the attack strength icon was not updated based on damage type when viewing the Laboratory or Locker room UI. Now shows the lightning bolt icon for characters who deal energy damage.
- Fixed issue where Killi’s DEVA hologram rendered a white box when hovering the cursor over tiles for the move action in Grid Combat.
- Fixed issue where Lamarse’s “Victimizer” passive dealt double damage if an enemy had any shield or armor in Grid Combat.
- Fixed issue during Sova’s TFC match fight where the player could only rank bronze in Grid Combat.
- Fixed issue where Lily’s mouth was moving when Captain was speaking during the “Current Status” dialogue option once Sova is recruited.
- Updated particle timing on Pervedilo’s primary attack so it doesn’t look like two separate attacks in Grid Combat.
Known Issues (Does not include all issues)
- Clipping issues during dialogue sections for some newly introduced characters in Fortune’s release.
- Some characters’ animation pose transitions are not in place yet during dialogue sections for Fortune’s release.
- If multiple enemies are stunned, when it is their turn, the arrow above their head still renders even after their turn has passed in Grid Combat.
- Visual bug, when a mantic reaches max level of 40 a white icon will appear the first time you enter the lab, as if there were more levels but goes away after selecting another mantic.
- Mission log filter inconsistency if you filter out finished missions, then filter out on Nebula’s, the filtered Finished missions will be in the list again.
- Waifus active, passive and ultimate icons do not always render in the same order from Locker room to selection screen.
- Visual bug, unlockable abilities/passives not showing up or showing as locked in the Laboratory or Selection screen after the character has reached required level (some known characters Napholeon & Chodestool passed level 30).
- Character upgrades based on level are not fully implemented for all characters.
- While Fortune is in DEVA mode, the icons clip into the border.
- Imperium’s Shocktrooper Purify status remains on character after Shocktrooper is killed.
- Visual bug, if a unit has shield and armor and receives damage while the preview damage animation is happening on the health bars, there’s a chance it will show shield or armor remaining on the bar when there is not after the attack (In most cases remaining shield but in the character info it will show zero shield as intended).
- Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.
- Report stating Rekall’s passive can cause a softlock if an enemy counters with low health and dies from Rekall’s passive.
- Low texture resolution rendering for some users during dialogue sequences throughout the game.
- Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.
- Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
- Bridge projector fails to update the color scheme throughout Mary Celeste consistently. This will be fixed in later builds once all nebulae are unlocked.
- Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character’s body or rapidly vibrate during dialog sequences.
- Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
- On rare occasions, an unintentional song plays during some areas of the game.
- On rare occasions, clicking the ‘Help’ button in the dialogue section of the game can remove the help text but can’t be re-enabled until restarting or starting a new scene.
- Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
- Reports of performance issues on some Space Combat random scenario maps.
- Animation in You’re Mine Now scene needs finalizing.
- Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.
Notes
- More groundwork has been laid for the eventual implementation of the Devotion system
- Equippables for characters in Grid Combat are a work in progress and may not work as intended. In addition to this, we are considering moving the equipable items menu to the character selection screen where choices can be made right before battle.
v0.5.0:
CONCLUSION OF THE SOVA ARC
Sova’s recruitment storyline comes to a conclusion on planet Teatakanya, as you partake in one winner-takes-all championship bout in the Teelee Fighting Championship.
NEW SOVA NSFW SCENES
New scenes have been added in Pandora for Sova containing a wide variety of fetishes, alongside a new foreplay video sequence that will play automatically as you progress through the story.
NEW NEBULA – YETI
All of the Yeti nebula is now accessible for exploration. We will be updating the planets and progression system in a later patch so please treat most of these as placeholders for now.
NEW UI ADDITIONS
More of the UI has been overhauled including a complete revamp of the Gallery UI, with interactive preview materials.
NEW EQUIPPABLES SYSTEM
We are trialing an equippable system for grid combat, which will hopefully add some flexibility when deploying waifus. Please let us know what you think and how we should improve upon it!
DEVA MODE FOR REST OF CREW
DEVA form should be unlocked for all previous waifus now (provided they reach level 20) along with some balance changes to the system.
NEW MANTICS – PERVEDILLO & LAMARSE
Two additional mantics have been added for players to discover and recruit to the team.
MORE MUSIC TRACKS
A few new songs have been added to Grid Combat gameplay.
Tweaks
- Improvements to the lip flap system during dialogue sequences.
- Updated Sova’s idle animation in the Locker Room onboard the Mary Celeste.
- Added 3 new poses to the Gallery. Ela “Kloi Please”, Taron “Rawr” and Taron “Furball”.
- Added explanation of Clear Input Cache under Settings/Controls tab. Primarily required between updates if there are issues with key-bindings.
- Added character level visibility on the character selection screen during Grid/Space Combat.
- Reduced the amount of asteroids in Huntress Fight 2 second phase.
- Added wave data to random scenarios in Space Combat.
- Added warning that player will embark on a long quest when starting a new waifu storyline. This currently is only applicable for Elaisha, Taron and Sova quest.
- Added completion percentage counters to galaxy, nebulae and systems in Navigation. Note: This is a WIP and there are currently some inconsistencies with how they update. Some known areas are Doochi-Kabana, Tychedemus and systems where there are unknown missions or sidequest that have multiple encounters where the mission is unknown until the required one is completed.
- Replaced previous controls prompt with help box in Navigation.
- Sex scenes that take place during dialogue story sequences no longer play the idle pose before the sex scene. New sequence is foreplay cinematic then sex scene. Idle scene will display as before when replaying.
- Redesigned gift icons for Fashionable Boots and Illegal Narcotics.
- Added Socialite status effect/icon “Bitch Please”.
- Texture memory optimization pass.
Bug Fixes
- Fixed issue where exclamation marker was still visible after completing one section of a quest that spans more than one anomaly in Navigation.
- Fixed issue with indicators not rendering in Space Combat when the larger ships spawned for the Scoundrel faction.
- Fixed issue with Tibold’s ship in Grid Combat where there were broken active tiles.
- Fixed issue where there was invisible blocking from lancer attacks.
- Fixed issue where New Mantic tag missing for Equicox & Rekall when onboard the Mary Celeste.
- Fixed some cinematics where no subtitles were rendering or displayed inconsistent text.
- Fixed issue if character is talking while exiting the gifting screen, the voice can still be heard.
- Fixed several issues with clipping on some PANDORA scenes.
- Fixed several issues with lighting on some PANDORA scenes.
- Fixed several issues with animations on some PANDORA scenes.
- Fixed several issues with texture & post processing on some PANDORA scenes.
- Fixed several issues with focus and framing on some PANDORA scenes.
- Fixed several reported physics issues during dialogue sequences.
- Fixed several inconsistencies with the text during dialogue sequences.
Known Issues (Does not include all issues)
- Low texture resolution rendering for some users during dialogue sequences throughout the game.
- Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.
- Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
- Bridge projector fails to update the color scheme throughout Mary Celeste consistently. This will be fixed in later builds once all nebulae are unlocked.
- Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character’s body or rapidly vibrate.
- Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
- On rare occasions, an unintentional song plays during some areas of the game.
- On rare occasions, clicking the Help button in the dialogue section of the game can remove the help text but can’t be re-enabled until restarting or starting a new scene.
- Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
- Reports of performance issues on some Space Combat random scenario maps.
- Animation in You’re Mine Now scene needs finalizing.
- Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.
Notes
- Sova’s quest will resume the next time the navigation button is clicked. In the full release there won’t be a break to explore navigation.
- Optimizations have been made that should help with low texture resolution during dialogue sequences. Please let us know if you have seen an improvement.
- Currently equipables are associated with the completion of random scenario missions and waifu levels. If you have completed a mission that would have dropped an equipable, it will display in the locker room. Note: Once an equipable is acquired a short tutorial will play when you return to the Mary Celeste on how to equip them.
v0.4.5:
NEW FOREPLAY RECRUITMENT SCENES
Foreplay cinematics have been added to precede each waifu’s recruitment scenes. DEMI, Lily, Ela, Killi, and Taron all received cinematics.
NEW LIP FLAP SYSTEM
During dialogue scenes, all characters’ mouths now move if they are talking. Some characters are still a work in progress and may not move perfectly in line with the dialogue.
NEW STORYLINE – GRAND CHAMPION
Meet Princess Sovalin Maliana and get started on her journey towards becoming Prodigium’s greatest cage-fighter.
NEW NEBULA – YETI
5 Systems will be available to explore in this story update, all located in the brand new Yeti nebula.
NEW UI
The Quest Log UI has received an update that provides additional filtering. You will be prompted with a very brief tutorial when opening the Quest Log for the first time from the Bridge onboard the Mary Celeste.
The Mary Celeste UI also received an update. When hovering the room buttons, an icon representing each activity in the room will be displayed for more player feedback.
NEW SUBTITLES FOR CINEMATICS
Subtitles are now available when watching cinematics in game. You can toggle this option on or off from the Settings menu under the Gameplay tab.
NEW MINIGAME
During Sova’s story, we’ve added a new WIP minigame. This is an experimental rhythm-based experience.
NEW MANTIC – REKALL
We’ve added a new support melee mantic for players to discover and recruit to the team.
Tweaks
- Main story missions and side-quest missions are no longer replayable from the replayable mission screen, only random scenarios can be replayed.
- Added new status effect icons in Grid Combat.
- Added status effect icons to the details panel in Grid Combat.
- Updated Kloi Warden portrait icon in Grid Combat.
- Added new portrait icons during the character selection screen and speech bubble prompts during Space Combat gameplay.
- Added more variants to Taron’s special attack VO line in Space Combat.
- Removed the news desk from the news studio during dialogue sections.
- Removed scroll-box slider on speech bubbles and increased space to fit text.
- Nudged Speech Bubble prompt over in Navigation to provide more room for anomaly text to be read when interacting with an event.
- Added new activity icons to UI while onboard the Mary Celeste.
- Optimizations to several grid combat maps
- Overhauled several Grid Combat maps visually
Bug Fixes
- Fixed issue where enemies sometimes faced the wall in Azzorion’s fight in Grid Combat.
- Fixed issue where Azzorion looked the wrong way during attacks in Grid Combat
- Fixed issue with Azzorion’s icon changing to a mine when dropping a mine in Grid Combat.
- Fixed issue where DEVA transformation SFX was not associated with SFX volume channel.
- Fixed inconsistency with Jawz ultimate heal ability not applying to all targets in Grid Combat.
- Fixed issue where Napholeon & Producer shield caused units inside to appear as silhouettes in Grid Combat.
- Fixed issue with indicators not rendering in Space Combat when the larger ships spawned for the imperium faction.
- Fixed clipping issue with Killi and Taron PANDORA scene.
- Fixed issue where Taron’s thong on the trophy wall was casting shadow incorrectly.
- Fixed issue with Captains texture causing the star tattoo on his back to not render correctly.
- Fixed several typos reported.
- Fixed weightpaint-related issues in some of Elaisha’s Dialogue Scene idles.
Known Issues (Does not include all issues)
- Exclamation marker is still visible after completing one section of a quest that spans more than one anomaly.
- Low texture resolution rendering for some users during dialogue sequences throughout the game.
- Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.
- Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
- Bridge projector fails to update the color scheme throughout Mary Celeste consistently. This will be fixed in later builds once all nebulae are unlocked.
- Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character’s body or rapidly vibrate.
- Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
- On rare occasions, an unintentional song plays during some areas of the game.
- On rare occasions, clicking the Help button in the dialogue section of the game can remove the help text but can’t be re-enabled until restarting or starting a new scene.
- Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
- Reports of performance issues on some Space Combat random scenario maps.
- Animation in You’re Mine Now scene needs finalizing.
- Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.
- Animation clipping on several older Pandora scenes. These will be fixed in 0.5.
- Killi’s tailband is still missing, it will be fixed properly in 0.5
Notes
Sova will not be available to gift items in the Bar in this release, this will be added during the second update (0.5) of Sova’s chapter, along with her Gallery, Foreplay, and Pandora scenes.
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