H-Game 1524: SiNiSistar2 v0.2.0.7

SCREENSHOTS

Version: 0.2.0.7

[PLEASE KEEP IN MIND THAT THE GAME IS NOT COMPLETED YET]

Overview of “SiNiSistar2 (tentative)” Operation Ver1
The “Operation Confirmation Version ver1” is literally a test ROOM whose main purpose is to confirm the operation.
Please understand that depending on the PC environment,
there is a possibility that problems such as slow behavior may occur.
The contents that can be played mainly include the following.

Play the test area using the main character Leelia
Battles with zombies and the performance of being hit by zombies
Voice and sound effects (no background music)
Only “arrow magic” can be used.
Costume damage causes the costume to be damaged.
Tights can be changed from temporary menu (Esc) to costume without tights.
Costumes can be added or modified by storing images in the prescribed manner.

By the way, if you are hit by a zombie, you will be eaten, so please be careful if you do not like such scenes after all this time.
Please note that the game will not be over due to the zombie’s “stomach acid attack.
The game was created for testing purposes and may be adjusted or changed in the future.

Changelog

v0.2.0.7:
β—†Fixed an issue where decisions or cancellations could not be made when operating the UI using a Switch controller.
β—†Fixed a bug where child leeches were no longer spit out when playing leech egg 3 in the gallery many times in a row.
β—†Fixed a bug where an idle animation was displayed for a moment when playing a single enemy in the gallery.
β—†Fixed some SE bugs
β—†Fixed a bug with some defeat effects

v0.2.0.6:
β—†Fixed a bug where the walking motion did not change in leech egg 3/3 when continuous dash was enabled.
β—†Fixed an issue where it was sometimes difficult to judge the damage of the zombies summoned by the grave guard.
β—†Fixed a bug where the HP gauge flashed red even when receiving MP damage.
β—†Fixed a bug where boss rematch objects were displayed in the gallery
β—†Fixed a bug where the Player’s appearance may become hidden when held.
β—†On Mac, display a dialog prompting you to operate in alphanumeric mode
β—†Corrected the position where the sword hit effect occurs
β—†English menu text layout adjustment
β—†Fixed an issue where dash jump distance was slightly shorter when dash was always on.
and others fixes

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