H-Game 2488: NurTale Nesche v1.0.3.7






Original Title: ナーテイル・ネーシェ
Version: 1.0.3.7
You play as Nesche, a girl captured by monsters who is trying to escape from the dungeon where she’s held captive.
Sidescrolling RoR stealth game that appears to be heavily inspired by Unholy Jail. Very much like that game, you have to navigate the dungeon while avoiding being discovered by enemies. The game ends if your health bar runs out or if you’re capture while on low health. While exploring the dungeon you’ll find useful items that will help you in your escape (potions, keys, food, etc.). A lot of emphasis is put on sound; running or using certain items will create noise that will alert nearby enemies and you can understand that an enemy is nearby by hearing their footsteps.
v1.0.3.7
Bug fixes
・Bug that causes the press attack of the slave girl to not work properly
・Bug that causes enemies to not retrieve the player who is completely restrained by bondage
・Bug that causes the game to become unplayable when shooting an arrow from outside the slave merchant’s room
Changes
・Changed so that shackles cannot be worn when wearing Yoke bondage (because the dots have not been implemented yet)
v1.0.3.6
Bug fixes
・A bug where the wall-ass trap in stage 3 causes an error inside the game
・A bug where the game over scenes “Fat Goblin – Guillotine Restraint Training” and “Masked Orc Whipping Training” do not progress
・A bug where goblins drag the player around forever
・A bug where enemies retrieve players caught in traps too frequently
Changes
・Changed the location where you are trapped after the erotic scene in stage 6 “Thief’s Property” (titty fuck scene) from the upper floor to near the trap room.
・Changed so that the next action of the enemy using a trapped player will always be patrol
・Increased the walking speed of goblins and thieves by 10%
・Changed so that the player is not trapped on the upper floor when caught or retrieved from a trap (the player is still trapped on the upper floor after the erotic scene with the slave merchant)
Additions
・Added a function to the UI that allows you to switch whether the game stops or runs in the background
v1.0.3.5
Bug Fixes
– A glitch that causes the event where Neshe is captured by a slave girl and summoned to the slave merchant to interfere with the event where Neshe enters the slave merchant’s room.
– A glitch that causes the Yoke bondage to not release properly at the hook point when the language is set to English.
v1.0.3.4
Bug fixes
・When you are returned to the gag restraints in the jail in stage 6, you cannot continue playing without a lock pick.
・A bug that prevented some galleries from being unlocked
・Dialogue events when finding a ladder are not saved correctly.
・A bug where the player’s cloth did not disappear when wearing the Bondage Restraints and Yoke Bondage
・The numbers on the restraints are not displayed correctly after saving/loading.
・The masked orc continues to recover after saving/loading.
・The stage 2 quest “Get the key to the door leading to the upper floor” is displayed as incomplete even if the door is unlocked.
・A bug where the time for “Stamina Up” did not increase properly (drinking stamina potions in rapid succession, etc.)
・A bug where the lockpick that spawns when captured by an enemy and returned to a cell in stage 1 does not spawn after saving/loading.
・A bug where the hook cannot be used when wearing Yoke bondage.
・A bug where the light is judged to be on even though it is not.
・A bug where enemy hit effects are not displayed properly.
・A bug where the hidden game over for the masked orc in stage 5 could not be executed (from 1.0.3.4 onwards, the condition is ‘defeat 3 or more times and the number of times defeated is odd’).
・A bug where the event that occurs when entering the slave merchant’s room in stage 6 did not work properly.
・A bug where some of the English and Korean text in the slave merchant encounter event in stage 6 was not translated. Condition
Changes
・Changed so that the gag restraint in the jail in stage 6 does not cause a game over even if there is no lock pick.
・Changed so that if you pass an enemy while wearing Yoke bondage, the enemy will put a collar on you and take you away.
・Changed so that health and stamina are reduced even when wearing Yoke bondage.
・Changed so that full bondage restraint can be released by moving 10 times.
・Separated the gag from Yoke bondage.
・Changed so that the gag restraint in the jail can be released even if there is only a little health left.
Additions
・Added a pattern where you are left in a full bondage restraint state.
Also, as mentioned in the changes, full bondage restraint can now be released by moving.
・Added an ‘infinite patrol state’ (hidden game over) to the masked orc in stage 5.
・Added text auto skip function.
・Added text playback speed adjustment function.
v1.0.3.3
Fixed slave merchant and bodyguard engage event in stage 6 replaying after save/load (not properly fixed on 1.0.3.2).
v1.0.3.2
- Fixed stage5 goblin that appears with masked orc dose not drop the wheel key.
- Fixed some traps the player cannot fit properly.
- Fixed Nesche able to move slightly during the enemy fitting her to a trap.
- Fixed camera jumping to an unusual location when trapped by an enemy.
- Fixed player becoming invisible when sent to prison by enemy.
- Fixed kabesiri(stuck on a wall) encounter event played improperly.
- Fixed an issue player cannot reach to lez-sex game-over scene.
- Fixed bandit not moving after playing bandit-pizuri erotic scene.
Changes
- Increased rate of enemies coming to player when she is bound in a prison or trap.
- Slightly decrease rate of enemies collecting the player from a trap.
- Slave girl’s bondage magic is now reducing player’s health. (for easy collect lez-sex game over scene).
- When player is on full-body bondage, enemy will now check immediately.
- Full-body bondage will now dress player arm binder.
- Now orc can use kabesiri trap in stage3 and stage6.
- Kabeshiri trapped players’ resistance will now generate sounds and lure near enemies.
- If a player is returned to prison or any trap by an enemy, the enemy will not gonna collect player immediately.
New Features
Some restraint states or status effects are now newly displayed in the UI
- Chain collar lead
-Prison arm cuff - Prison mouthpiece bondage
- Stamina up
- Shadow creature grab
- Small wall tentacle grab
- Large tentacle monster grab
- Kabesiri(back)
- Kabesiri(front)
- Breast milk potion machine
- Masked orc rope bondage hang
- Slime grab
- Full-body bondage
- Goblin’s throwing net
- Guillotine
- Bandit sack
Now restraint UI shakes when the player’s action is interrupted by some restraint.
v1.0.3.1
Bug Fixes
– Fixed almost all enemies save/load.
– Fixed Nesche’s loincloth not being properly turned on/off in settings.
– Fixed Nesche turning into transparent during collar walk and erotic scene.
– Fixed shadow creature in stage 2 repeatedly revived at certain points.
– Fixed full-body restraint magic circle in stage 3 not correctly working.
– Fixed the player cannot get up after being caught by the giant tentacle on the wall in stage 4 and the scene does not transiting to game over.
– Fixed that the tentacle blocking the path in stage 4 does not working correctly.
– Fixed masked orc’s wrong key drop and also repeatedly dropping after save/load.
– Fixed golem not attacking Nesche.
– Fixed golem hentai scene not transiting to finish.
– Fixed stage 3 magic circle and stage 6 slave girl’s magic full-body bondage bind, which Nesche will now get retrieved by enemy in time.
– Fixed hentai animations for giant tentacles 1~3 in the gallery not playing properly.
Changes
– Lockpick drops are increased in all stages.
– Full-body bondage Nesche will get retrieved by enemy after some time.
– Slave girl’s full-body bondage magic will now wear Nesche yoke-bondage and mouthpiece.
– Three erotic trap room in stage 6 will not auto-locked from now.
– Nesche will now get armbinder when retrieved from arm-cuff by enemy.
Can’t believe the amount of bugs but thanks for all who gave me bug report in detail.
Known Bugs:
– Stage 6 slave merchant and bodyguard encounter event re-playing after save/load. <- Fixed on next version.
– Stage 5 goblin who’s with masked orc not dropping wheel key. <- Fixed on next version.
v1.0.3.0
Stage 6 implemented
v1.0.2.13
Bug Fixes
Bug Fix: Minimap does not save/load properly.
■Changed
On Normal and Hard difficulty levels, the player’s energy drain while walking/running stops just before depletion.
The fat goblin will now always block arrows from the frontal fire for the first time and every 5 seconds.
Stage 6 Story
Stage 6, which is still under construction, will feature enemies such as the Nun merchants, Nun girls, bandits, etc. All of them are human!
They are all human!
There will be new traps, magic circles, restraints, and goddess statues, but we want to make sure that the enemies will be more aggressive with the traps.
For example, if we catch a player, we can take him to the trap and make him hang from it forcibly.
Stage 6 will probably be implemented at the beginning of next year.
Also, since we are working on the dots in batches rather than individually, it will be a little more difficult to upload the pictures on a weekly basis as we have been doing in the past.
Still, we will post the results as soon as something is completed!
v1.0.2.12
Bug Fixes
Bug Fix: Event cache data was not refreshed when starting the game with the stage selection function.
Bug Fix: In-game pornographic animations of orcs/goblins/golems continue to play and output SFX even after skipping the animation.
Changes
The ingame menu can now be closed with a right mouse click.
v1.0.2.11
Added stage selection feature and invincibility mode feature, fixed 10 bugs
v1.0.2.6 to 1.0.2.10
Bug fixes
v1.0.2.5
Implementation of stage 5
v1.0.2.4
Two bug fixes
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