H-Game 01: Night of Revenge v1.07 + HELLGATE v1.2.5

SCREENSHOTS

Original Title: 魔女は復讐の夜に | The Witch’s Night of Vengeance
Version: 1.07 + HELLGATE v1.2.5

For HELLGATE version: You can set your language in-game or directly via BepInEx\config\NoREroMod_HellGate.cfg -> [General] -> HellGateLanguage.

A 2D action RPG hack and slash Game from D-Lis, the maker of Bullet Requiem from back in 2015, The gameplay is inspired by Dark Souls and Metroidvania with combine visuals action of its above-average production values.
You play as character “Aradia” the main female protagonist of the game that fight corruption and her mission is to save the girls who are being torned and tortured by monster; as playthrough in your journey you’ll be navigating each level and fighting enemies and bosses along the way, with some light puzzle-solving elements in stages with many unique enemies.

HELLGATE is a massive, ground-up total conversion project that transforms Night of Revenge from a linear action-platformer into a deep, unforgiving, and highly dynamic 2D side-scrolling dark RPG.

Features

Full List of Systems (110+ Modules)

01. CORE PARAMETERS & CONFIGURATION

HELLGATE is a massive total conversion expansion for Night of Revenge. It requires BepInEx and the core NoREroMod Rebalance build by Asome10121, customized for HellGate — this core build is fully integrated into the mod package (HellGate installs directly on top of it). Practically everything can be tuned without writing a single line of code: all adjustments are handled via NoREroMod_HellGate.cfg and the plaintext configuration files inside the mod archive folder, following the guidelines provided in the HELLGATE_MANIFESTO.

• Full localization in 10 languages: EN, RU, CN, JP, KR, DE, FR, ES, PT, BR — menus, dialogue, events.
• Rage, MindBroken, gold, and reputation persist with normal game saves.
• In the archive: the Manifesto reference (10 languages) — what each setting does and how to tune it — plus QTE_3.0_PLAYER_GUIDE and SPAWN_SYSTEM_GUIDE.

02. COMBAT & TACTICS
Combat is faster and harsher. Enemies pressure you up close; each type behaves differently (bandits rush into melee, the spear slave is more likely to jab with the candelabra than flee if you close in).
• Vengeance Strike — a powerful counter with slow-motion; spends Rage charge (15% by default).
• Block in jump and mid-air (idea by Krongorka).
• Combat camera (V key) — three view distances, only outside H-scenes.
• Special witch greatsword animations (witch greatsword now as fast as a short blade). RAGE animations revised for some weapons.
• New hit sounds, visual tweaks, optimization.

03. RAGE & TIME SLOW
Rage builds from kills — a little from normal enemies, more from bosses. Activate with G. Three tiers that spend charge on activation: 30% / 60% / 100%.
While Rage is active (any tier):
• all hits are critical, magic hits harder;
• attacks restore stamina;
• cannot be grabbed or knocked down — damage still applies, grabs and knockdowns are blocked;
• Aradia’s mind slowly breaks (+0.5% per second).
Tier I (30%) — 5 seconds, only outside H-scenes.
Tier II (60%) — 10 seconds + can break out of an H-scene. No kill within 5 sec — mind breaks faster.
Tier III (100%) — 15 seconds + demonic wings for the full duration. Same penalty without kills.
Time Slow (T key) — tactical slow-motion fueled by Rage, costly for your sanity.
Holding high Rage without activating it slowly raises MindBroken.
Dedicated Rage UI: banner, bar, tier indicators.

04. MINDBROKEN
The higher the madness, the worse grab resistance, the higher H-scene chance, the stronger screen distortions.
• Inner Voice — dark on-screen messages.
• Recovery in combat; bosses grant a separate bonus.
• Some enemies have their own break logic (crows, inquisitors, mutants, etc.).
• At 100% — a timer to an alternate visual-novel-style ending. Revenge button — continue the main game. Custom finale story can be added via config files.
• Arousal bar and escape difficulty — tunable in the HellGate config.

05. GRABS, QTE, ENEMY HANDOFF
A melee hit can drag you into an H-scene — chance shown on screen (depends on HP, Rage, and MindBroken). Block and high Rage protect you. Landing on an enemy no longer soft-locks the game.
• HellGate QTE 3.0 and resistance — built on the NoREroMod struggle window and timing, with extra HellGate mechanics on top.
• Handoff — after an animation cycle, an enemy passes Aradia to another, even across factions.
• Dirty talk and handoff lines — 10 languages, editable in dialogue files.
• Spectators queue and comment (crossbow slave has separate waiting animations).
• H-scene: grab zoom, time slow, full arrow-key camera control, dark background, X-ray, sound captions, and other H-scene effects.
• Enemy voice threats (English voice acting; other languages — text only).

06. FACTIONS & REPUTATION
Six unique factions and 3 sub-factions fight and clash with each other.
• Reputation from −100 to +100 — relations panel on H; affects how far enemies spot you and how fast they react.
• At +65% and above — faction enemies are peaceful, won’t strike first unless you provoke with an attack or magic.
• Mercy triggers on dodge during an enemy attack; 7 seconds without hitting = +5% reputation; hit after 4 sec = −5%.
• World-event NPCs stay passive until you resolve dialogue.
• After an H-scene, reputation rises only on a real handoff between enemies, not on escape.

07. WORLD EVENTS (EVENTCORE)
Choice dialogue (up to 5 options), character portraits, 10 languages.
• Several dialogue scenarios (more coming)
• Broker gate — 500 gold toll, negotiation or bandit ambush.
• Bandit social scene — they offer Aradia money (amount scales with MindBroken): refuse, haggle, Rage, H-scene, or peaceful outcome.
• Map ambushes — Aradia “senses” danger; watch her thoughts on screen.
• Boss reinforcement on knockdown at specific points.

08. GOLD
Separate currency. Pick up with E.
• Drops from enemies; drop and loss rates in config.
• Losses: 3% chance to lose 1–3 coins on hit; 1% of wallet on knockdown; 10% on death — pile at corpse like Souls, not recoverable.
• Gold counter bottom-left; sound and floating numbers.
• Earn in H-scenes; piles on maps.
• Saves per slot with the game.

09. NEW ENEMIES & TRAPS ON MAPS, REWORKED LOCATIONS
Maps gain new enemies, traps, decor, gold, hostages — some fixed, some random chance (70–80% for regular mobs).
• Already on FirstMap, VillageMain, Scapegoat; more maps added in micro-updates.
• Bosses, special events, and traps — always in place, almost always.
• Caching many objects takes time; the game’s initial loading screen may run longer — from 30 sec to 1.5 min.

10. CUSTOM ENEMIES, GORE & PORTRAIT
• Field Boss Touzoku (1200 HP, not an arena boss), Bigoni_Brother, custom mafia boss, slime Biscord, Wolf by Nephilim50.
• Lethal GORE traps — magic and cocoon, custom death scene. (Can be disabled in config; see MANIFESTO)
• Aradia portrait instead of the default face — changes with state (combat, H, Rage, possession).
In the archive — the Manifesto reference: what you can tune and how, no coding required.

New: Pregnancy system!

What’s New — Pregnancy & Offspring
HellGate adds its own fully independent pregnancy loop — completely separate from vanilla NoREroMod pregnancy (can be toggled via Pregnancy.Enable in the cfg).

The Core Loop:
Creampies fill a womb meter (default 500 ml) tracked by enemy factions. Reaching full capacity queues conception after the H-scene, progressing through three trimesters with rising debuffs (stats, speed, and movement limits), ending in birth (slime → child).

Children & Hideout:
The child’s appearance rolls from the father’s faction pool. Kids live in the ParishChurch hideout (up to 9 slots). They do not fight yet — they grant permanent bonuses while alive there (stats + passive RAGE by father’s faction: Demons INT/STR, Church STA/Luck, Monsters STR/STA, Undead STR/Luck/STA, Bandits DEX/Luck, Mafia Luck/DEX).

Growth & Shelter Raids:
Growth stages (0 → 3) advance exclusively when you win a Shelter Attack. Leaving the church with living kids has a configurable chance to trigger a raid: you will get a countdown timer to return and defend against enemy waves. More kids = harder waves. Winning grows them, while losing or timing out may result in them being kidnapped (losing the bonuses). All raid texts are fully localized in all 10 languages.

Resets & Safety:
Taking Vengeance or dying clears active pregnancy and womb seed, but hideout children remain safe. The Altar can be used to manually reset pregnancy and/or the womb meter via config. Progress is saved only during normal game saves.

Future Plans:

  • Temporarily summon hideout children into combat via special spells
  • Special items to suppress / manage pregnancy
  • Expanded womb UI
  • Further cosmetic expansions

Read this if the Game feels too hard

Difficulty Presets
If the game feels too hard (or too easy), switch a balance preset. Do not confuse this with the vanilla in-game Easy/Normal/Hard menu — that is separate.
How to switch:

  1. Go to BepInEx\config\
  2. Open EASYMEDIUM, or HARD
  3. Copy both files:
    • NoREroMod.cfg
    • NoREroMod_HellGate.cfg
  4. Paste them into BepInEx\config\ (overwrite if asked)
  5. Restart the game

Recommended default:MEDIUM
Learning / softer:
EASY
Higher pressure:
HARD

More info:

  • Short guide: BepInEx\config\DIFFICULTY_PRESETS_GUIDE.txt
  • Full HellGate customization: HELLGATE_README\HELLGATE_MANIFESTO\ (open your language, e.g. EN\HellGate_Manifesto_EN.html)

Common mistake: copying files into the EASY/MEDIUM/HARD folder itself does nothing. They must sit directly in BepInEx\config\.

Guide

BASIC CONTROLS

  • LMB (Left Click): Basic Attack (3-hit combo).​
  • RMB (Right Click): BLOCK. Yes, it exists! It works in mid-air. On the EASY preset, holding RMB completely blocks all enemy grabs. Use it!​
  • BLOCK (RMB) + W (Up): PARRY. Timed perfectly with an enemy’s attack, this deflects the hit.
    • Pro-tip: You can parry ranged attacks (arrows, axes) and even magic!​
    • Vengeance Strike: After a successful parry, approach the stunned enemy and press E to execute a massive counter-attack (costs 15 Rage, max Rage is 100).​
  • F Key: DODGE. Gives you invincibility frames (i-frames). On EASY, it costs only 20 stamina. Use it to dodge those axes!​
  • T Key: Tactical Bullet-Time. Slows down time but consumes Rage and increases Mind Break per second.​
  • G Key: RAGE MODE. There are 3 tiers of Rage visible on your UI:
    • Tier 1 (5s): Up to a 9-hit attack combo.​
    • Tier 2 (10s): Up to a 9-hit combo. Idle for 5s triggers passive Mind Break growth. Allows you to instantly break free from any grab!
    • Tier 3 (15s): Demon wings appear, up to a 9-hit combo. Idle for 5s triggers passive Mind Break. Allows you to instantly break free from any grab!
    • Crucial Note: While any Rage tier is active, you cannot be knocked down or grabbed. However, if you are grabbed *before* activating it, your Rage bar will rapidly drain!​
  • V Key: Combat Camera. Cycle through 2 zoom-out modes to see far ahead.​
  • H Key: Faction Relations Menu. Shows your standing with various factions and your current offspring count.​

FACTION RELATIONSHIPS
There are two main ways to raise your standing with enemy factions so they stop aggroing:

  1. MERCY (The pacifist way): Successfully dodge an enemy attack to trigger the “Avoid” prompt. Then, stay close to that enemy without attacking them until the Mercy gauge disappears. This gives you +5% Relationship with their faction.​
  2. H-SCENES (The submissive way): Let them have their way with you. Over time, they will grow to “love” you.​

Note: Factions stop attacking you entirely once you reach +68% relationship. However, if your standing is between 69% and 96% and you accidentally hit them, it will be treated as a provocation, making them aggressive for 15-25 seconds.

THE STRUGGLE SYSTEM: HOW TO BREAK FREE
ATTENTION: You can only struggle when you see the red “STRUGGLE OUT” text in the top-center of your screen!

Changelog

HELLGATE v1.2.5
•DeepForest Mod
Added the latest version of DeepForest Mod.
•Splash Options
New Options menu on the HellGate splash: Gore Content, Easy/Medium/Hard difficulty presets, Language, Done/Exit.
Difficulty copies both NoREroMod.cfg and NoREroMod_HellGate.cfg from BepInEx/config/{EASY|MEDIUM|HARD}/ (restart required).
Language can be changed later from Options (saves and quits; relaunch to apply).
Language/Gore preferences are preserved when switching difficulty.

•Boot Tips & Tutorial Guide
Localized loading tips during startup hydrate, then an illustrated mute video guide (Back/Pause/Forward, Done → splash) in all 10 HellGate languages.

•DeadArmor (SlaveBigAxe / OtherSlavebigAxe)
Breaking girl armor (NikuArmor) plays a PNG death clip + sound.
While armored, SlaveBigAxe grab-via-attack becomes a short hold + knockdown throw instead of an H-snap; after the armor breaks, normal grab/H return.
Gated by splash Gore Content (throw remains separately configurable).

•MeatArmor / SlaveBigAxe H
Localized H-scene dialogue for SlaveBigAxe.
After the fade/game-over path, Aradia can swap into the armored MeatArmor walk patrol (camera follow, proper escape back to combat/H).

•HellTraps
New lethal lightning button trap (lightningTrap_button): warning → strike VFX → lethal hit + CustomDeath clip if you stay on the button.
Same Gore gate as other lethal traps.

•Gore Content
Splash toggle (General.EnableGoreContent) turns DeadArmor death clips and CustomDeath lethal traps on/off.

•Difficulty Presets
Easy is much more forgiving (lower enemy/elite HP, generous QTE/struggle SP).
Medium/Hard remain the standard/hard HellGate pressure.
HP potion escape (allowPotionEasyEscape) enabled on all presets.
Shelter Attack trigger chance default set to 5%.

•DeepForest Compatibility
Fixed Take Vengeance / respawn falling into the void after saving at DeepForest altars (Woods House and related maps no longer reuse the Underground Church altar id).

•MindBroken Bad End
Minimizing / Alt+Tab during the 100% countdown no longer dumps the whole pause into one frame (no instant Bad End on restore).

•Factions / Spawn
Bandits ↔ mafia friendly; inquisition ≡ church alias; rescued hostages inherit |faction=.
Spawn lines X,Y,Key default count to 1; spawn/cache hardenings (trap_mokubaenemy from Prison, typo alias InchchurchSlave → InchurchSlave).

•Combat / H Fixes
Struggle/QTE lockouts respect vanilla easy-escape and struggle level 10 (no forced 15s unlock).
Faction AI no longer void-punches during WallHip/trap H.
blackoozetypeb can re-arm after struggle escape.
Credits list refreshed.

HELLGATE v1.2.4 Hotfix
Fixed a bug where using Take Vengeance after dying in the underground church could drop you into the void if you had saved at the local altar.
Fixed a bug with goblins where Aradia’s body could disappear until the grab animation started.

HELLGATE v1.2.4
•Pregnancy & Offspring: Added separate HellGate pregnancy logic via Pregnancy.Enable (separate from vanilla NoREroMod pregnancy). Womb meter fills during H/creampies; full meter triggers conception, then three trimesters with rising debuffs. After birth, the slime becomes a child (archetype from the father’s faction). Children live in the ParishChurch hideout and grant permanent bonuses while there (they do not fight yet). Growth stages (0→3) advance after successful Shelter Attack defense. Taking Vengeance or dying clears active pregnancy and semen, but hideout children remain. Optional pregnancy/womb reset at the Altar (cfg).​
•Shelter Attack: Having living children in the hideout triggers a raid chance when leaving ParishChurch (default chance 20%). A countdown timer forces a return to fight enemy waves; winning grants +1 growth stage, while losing means children may be taken. Raid UI and texts are fully localized into all 10 HellGate languages.​
•Combat / Grab Adjustments: Grab-via-attack can no longer trigger during dash, parry, or post-hit i-frames. Blocking now grants full grab immunity by default via GrabBlockImmunity (old “through-block grab” mechanic can still be enabled in the config). If base grab chances are set to 0, MindBroken/HP/Pleasure scaling bonuses will no longer artificially force a grab.​
•H-Scene Camera: Toned down the initial Start Zoom intensity; Spacebar zoom cycle is now standardized to 1.5 → 3 → 5. Fatality camera skip now applies strictly to the RequiemKnight family (void camera). Butcher, BossScapegoat, and other Fatality grabs retain their unique Start Zoom and panning effects.​
•Struggle: Fixed an issue where players could prematurely escape grab animations (like WallHip) at ~50% SP; the struggle bar must now be fully filled.​
•Kinoko: Fixed H-scene softlocks when transitioning from START6 → ERO; climax (FIN) now correctly fills the womb meter.​
•TouzokuAxe: Fixed womb fill trigger to occur exactly on climax rather than at the start of the FIN animation.​
•MummyMan: Anal H-scenes no longer incorrectly fill the womb meter. Fixed handoff logic on JIGO; the next scene now starts mid-chain, and previous elements remain hidden until standing up.​
•Localization Fix: Replaced three accidental Chinese dialogue files for Aradia in the Korean (KR) localization with proper Korean text.​

HELLGATE v1.2.3
QTE: Button position X/Y now read from config.
Factions: Magic provocation fixed.
Tighter activation radius.
Combat commit keeps inter-faction fights going after you leave.
Crawling enemy roster moved to demons.
Retaliation added when hit by another faction.
Spawn: Wolf “left” spawn suffix no longer breaks AI facing.
ScapegoatEntrance → InundergroundChurch enemies now spawn without needing an F11 reload.
HellGate witchslaveslime rescues now award 30–60 gold instead of a ring.
Combat recovery: Knockdown stand-up jump restored.
Pregnancy/birth scenes no longer interrupt gameplay or show double sprites.
HUD: Rage, MindBroken, Factions, and Gold now hide during the NPC diary reader (not just the inventory menu).
H-scenes: Dialogue bubbles clear immediately on escape.
EventCore: Added Broker toll + bandit sex_paid encounters (consent grab, ambush branches, session hostility).
10-language broker text fixes.
Splash language selection now reloads EventCore modals.
Defaults: Threat sounds turned off for new installs.
Decor catalog renamed to DECOR_CATALOG.txt.

HELLGATE v1.2.2
-Cutscenes: Fixed phantom attacks/dashes when clicking text to skip dialogues (VanillaStoryEventInputGuard blocks attack, magic, step, and dash input during story events).
-BossTouzokuCustom: Fixed a softlock during H-scenes where struggle and QTE wouldn’t trigger due to player control flags being locked.
-Map & Respawn: Fixed infinite falling through the map after selecting “Vengeance” in the Nightless City bar (Ragdoom scene mismatch forced spawn at a floorless altar position).
-White Cathedral Rooftop: Fixed mid-air respawn bug where the character would float above the ground after dying on the roof.
-H-Scenes (Handoff): Fixed a bug where the character would visually stand up early instead of staying down during group handoffs (affects Touzoku, Goblins, Inquisition, Vagrant, Dorei, Mutude, CrowInquisition, Kakasi, Bigoni, Mafia).
-Kakasi Pass Logic: Fully fixed the bug chain after Kakasi handoffs, including mesh invisibility, immediate instant re-grabs, and broken AI walk behaviors.
-ScapegoatEntrance: Vanilla TALK-dialogue triggers and Rage TimeSlowMo (T key) now function properly and are no longer overwritten/reset every frame while the field boss is alive.
-Combat Distance: Fixed enemies landing hits from an extreme distance (9+ units) due to oversized boss weapon colliders; added a specific cap for Wolf lunge attacks.
-Gold Drops: Fixed the gold pile not spawning immediately upon death; rebalanced gold nodes on FirstMap to 1–3 gold per point.
-HUD Auto-Hide: Modded widgets (Rage, MindBroken, Factions) now properly hide when opening the vanilla fullscreen inventory or status menu.
-Minor UI & Optimization: Fixed French text clipping (“éservé” instead of “réservé”) on the splash screen, and added a 5-second throttle to prevent log spam when the decor catalog file is missing.

Nov/08/2022 – Bug fixes
-Fixed a bug where the weapon modification UI was not displayed in some resolutions.
-Fixed bugs in other shops and bugs in encyclopedias

Nov/02/2022 – Bug fixes
Fixed so that the UI button in the equipment menu does not lose focus
Fixed a bug where you could not return to the parish church
Correction of some descriptions

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