H-Game 01: Night of Revenge v1.07 + HELLGATE v1.2.2

SCREENSHOTS

Original Title: 魔女は復讐の夜に | The Witch’s Night of Vengeance
Version: 1.07 + HELLGATE v1.2.2

For HELLGATE version: You can set your language in-game or directly via BepInEx\config\NoREroMod_HellGate.cfg -> [General] -> HellGateLanguage.

A 2D action RPG hack and slash Game from D-Lis, the maker of Bullet Requiem from back in 2015, The gameplay is inspired by Dark Souls and Metroidvania with combine visuals action of its above-average production values.
You play as character “Aradia” the main female protagonist of the game that fight corruption and her mission is to save the girls who are being torned and tortured by monster; as playthrough in your journey you’ll be navigating each level and fighting enemies and bosses along the way, with some light puzzle-solving elements in stages with many unique enemies.

HELLGATE is a massive, ground-up total conversion project that transforms Night of Revenge from a linear action-platformer into a deep, unforgiving, and highly dynamic 2D side-scrolling dark RPG.

Changelog

HELLGATE v1.2.2
-Cutscenes: Fixed phantom attacks/dashes when clicking text to skip dialogues (VanillaStoryEventInputGuard blocks attack, magic, step, and dash input during story events).
-BossTouzokuCustom: Fixed a softlock during H-scenes where struggle and QTE wouldn’t trigger due to player control flags being locked.
-Map & Respawn: Fixed infinite falling through the map after selecting “Vengeance” in the Nightless City bar (Ragdoom scene mismatch forced spawn at a floorless altar position).
-White Cathedral Rooftop: Fixed mid-air respawn bug where the character would float above the ground after dying on the roof.
-H-Scenes (Handoff): Fixed a bug where the character would visually stand up early instead of staying down during group handoffs (affects Touzoku, Goblins, Inquisition, Vagrant, Dorei, Mutude, CrowInquisition, Kakasi, Bigoni, Mafia).
-Kakasi Pass Logic: Fully fixed the bug chain after Kakasi handoffs, including mesh invisibility, immediate instant re-grabs, and broken AI walk behaviors.
-ScapegoatEntrance: Vanilla TALK-dialogue triggers and Rage TimeSlowMo (T key) now function properly and are no longer overwritten/reset every frame while the field boss is alive.
-Combat Distance: Fixed enemies landing hits from an extreme distance (9+ units) due to oversized boss weapon colliders; added a specific cap for Wolf lunge attacks.
-Gold Drops: Fixed the gold pile not spawning immediately upon death; rebalanced gold nodes on FirstMap to 1–3 gold per point.
-HUD Auto-Hide: Modded widgets (Rage, MindBroken, Factions) now properly hide when opening the vanilla fullscreen inventory or status menu.
-Minor UI & Optimization: Fixed French text clipping (“éservé” instead of “réservé”) on the splash screen, and added a 5-second throttle to prevent log spam when the decor catalog file is missing.

Nov/08/2022 – Bug fixes
-Fixed a bug where the weapon modification UI was not displayed in some resolutions.
-Fixed bugs in other shops and bugs in encyclopedias

Nov/02/2022 – Bug fixes
Fixed so that the UI button in the equipment menu does not lose focus
Fixed a bug where you could not return to the parish church
Correction of some descriptions

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